New Modifiers and Bug Fixes!
Wanted to give 'Femur Fever: Maximum Marrow' a little bonus boost before Halloween!
I added two new modifiers to the settings menu: Chill Bones and Finale Boost.
Chill Bones makes all bones move slower! That's about it, but it really changes up the gameplay dynamic. (Great combined with Ghost Bones.)
Finale Boost makes each player's final bone GIANT and deals INFINITE DAMAGE! This is now enabled by default, because I think it makes the game better. BUT! You can always disable it in the settings menu. :)
I also fixed a few visual errors here and there: Fixed logo not shuffling colors for each launch, and 'rounds to win' number displaying incorrectly when returning to title. (I might have forgotten some things, but I think that's it...🤷♂️)
That's all! I hope you enjoy this little update.
Files
Femur Fever: Maximum Marrow
Skull VS. Skull Bone-Lobbing Action: Powered-up web rerelease!
Status | Released |
Author | Kirk Lindsay |
Genre | Action |
Tags | bones, femur, femur-fever, fever, Halloween, Local multiplayer, Skeletons, skull, two-players |
Languages | English |
Accessibility | Configurable controls, High-contrast |
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